Hello!
As we already discussed, it's impossible to save move times unrounded, because it takes a lot of memory space.
But there could be some decision.
After every game the exact move times are available for some amount of time. And a player can save it on his computer. So, later he could connect the file with move times on his computer with the game on Lichess. And we could watch all games, we want as they exactly were played.
And we could analyse our time mistakes, that is very important fast games, and even for games of any duration.
As we already discussed, it's impossible to save move times unrounded, because it takes a lot of memory space.
But there could be some decision.
After every game the exact move times are available for some amount of time. And a player can save it on his computer. So, later he could connect the file with move times on his computer with the game on Lichess. And we could watch all games, we want as they exactly were played.
And we could analyse our time mistakes, that is very important fast games, and even for games of any duration.