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#20: 40 Good (Enough) Moves

I enjoy the topic, but wonder how to figure out whether a position is having the room or not. at a glance that is.

there might still be some calculation, or is it through experience only. or could chess theory help figure out , or train such experience digestion. (for adults of course).

But I agree we need to have a full view of chess criticality versus room. perhaps even train that perception skill. time control or not. I am not from the tournament branch of chess (:). But i might be a chess amateur nonetheless.

edit: corollary question: could those notions be part of plans? Could I steer a game away from criticality or toward room as long as it might fit some longer term plan. something like that.

lichess.org/@/datajunkie/blog/17-critical-moments-in-chess/Hsvfvr9h
What if you both do forty bad moves(Blunders or mistakes).
Yeah it's a tough one, and as with most things it depends on a lot of things, but much of chess is patterns learnt through playing and studying. For each person probably going over their most 'serious' games can give some indication of what areas they could work on/what areas they are dropping too many points from. With classical time controls and to a lesser extent rapid there's more scope for considering more subtle things like these (good vs. good enough), ties in with other topics like critical moments and of course always calculation can decide everything if there's something available.

It's an interesting area to think about—even with plans we could talk about good plans and good enough plans :-) but yeah it's hard to re-wire the way we think about a game, so something like this just start small and think about it in the context of how you usually think about your game in terms of evaluation, coming up with a plan might be fun.

@dboing said in #2:
> I enjoy the topic, but wonder how to figure out whether a position is having the room or not. at a glance that is.
>
> there might still be some calculation, or is it through experience only. or could chess theory help figure out , or train such experience digestion. (for adults of course).
>
> But I agree we need to have a full view of chess criticality versus room. perhaps even train that perception skill. time control or not. I am not from the tournament branch of chess (:). But i might be a chess amateur nonetheless.
>
> edit: corollary question: could those notions be part of plans? Could I steer a game away from criticality or toward room as long as it might fit some longer term plan. something like that.
>
> lichess.org/@/datajunkie/blog/17-critical-moments-in-chess/Hsvfvr9h
If you're settling for "good enough" moves, stay home and bake a cake!