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Puzzle Storm: timeout should not count as an mistake

Currently, if Storm is ended by timeout while the last puzzle isn't played yet (no moves are committed), it's counted as an mistake. I believe it should not.

For example, it affects accuracy: if you solved ALL puzzles correctly, but ran of time, the last puzzle will be counted as an mistake, and the accuracy will be not 100%.

I believe it can be trivially fixed in ui/storm/src/ctrl.ts, but I can't code and don't have GitHub account.

Thanks.
1. At least in English, if the last puzzle isn't finished it isn't categorized as "mistake" (which would seem incorrect) but as "failed" (and it also has an x mark). And indeed the player did fail to complete it.

2. In any case, as far as I have seen it does *not* impact the accuracy score. I just played 2 rounds where I correctly solved several puzzles and then let the clock run out (once with over 2 min still remaining). I received an accuracy score of 100.0% both times. This is consistent with what I've experienced in the past as well. So I see no problem here.

Edit: To clarify . . . not finishing the last puzzle in time does not negatively hurt your accuracy. However, a partial solution can help since the score is based on moves completed.

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